So, they have to play it safe for a lot of their titles. Most Japanese titles are not going to sell a great amount in the West, and in the East, the console market is shrinking, so that also impacts the budget. They have a realistic sales goal in mind, and anytime you go over budget that goal has to be raised. In the East, they tend to budget accordingly, and they do not like to go over budget. Mon 1st Mar Nah, it mostly revolves around a difference between Eastern and Western development strategies.Naruto Shippuden: Ultimate Ninja Storm 4 Road To Boruto (Switch).Naruto Shippuden: Ultimate Ninja Storm 4 Road To Boruto Review.Reaching 5.8 million sales back in March 2020, it was positively received – we awarded it 8/10 stars on Switch – and it proved a fitting send-off for this Naruto sub-series.Īre you a fan of Ultimate Ninja Storm 4? Surprised to hear about these development troubles? Share your opinions down below. That said, you'd be hard-pressed to argue against how Ultimate Ninja Storm 4 eventually turned out. Bandai Namco clearly wasn't happy with CyberConnect2, and Matsuyama's comments make for an interesting insight. We are able to continue to develop games every day.Ĭonsidering it was delayed from a Fall 2015 release to February 2016, discovering there were behind-the-scenes problems isn't too surprising. Thankfully, many people helped and supported us. It would be wrong to say that everything went alright though. The result, nevertheless, was still a pretty good game. It’s also why we exceeded budget and ended up causing trouble to Bandai Namco Entertainment – why we ended up getting the publisher angry and ended up inconveniencing everyone. That’s the reason why it took so long, why we got behind schedule. We were able to do everything that had to be done. So, looking back at Storm 4, there isn’t really much we could have done better. And as we break our previous records, it isn’t getting easier at all. Even though it technically shouldn’t happen after 25 years, every year feels like our biggest battle yet. The development for Storm 3 was also hard. You can find the full video on YouTube with English captions, and Matsuyama's full thoughts are outlined below: Advising they "got behind schedule", Ultimate Ninja Storm 4 exceeded their allocated budget, which "ended up causing trouble" for Bandai Namco. Speaking back in January through CyberConnect2's official YouTube channel, CEO Hiroshi Matsuyama opened up about its challenging development process. Developed by CyberConnect2 and published by Bandai Namco, it marked the last Ultimate Ninja Storm game, eventually landing on Switch last year with the Road To Boruto expansion bundled in. It's been over five years since Naruto Shippuden: Ultimate Ninja Storm 4 first released.
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